beta1 object list
Below are the current object types for beta1. They're arranged into three classes, but that's only for classification
and documentation - within reveal they're all just objects (we're very egalitarian, don't you know).
are those which have only one property. Special objects are pretty simple objects too, but they
have multiple properties. Complex objects are not particularly complex in structure, but are the
larger objects through which most of your design will display.
More information on these objects will be out in the next few days. For the moment, you can read communing with beta1 for a slightly
more detailed (longwinded?) explanation.
An integer. That is, a number with no decimal value.
A string is a string is a string. ie. text.
A floating point number is a number with decimal values.
A single alpha-numeric character.
Boolean values are either true or false. Used for conditionals and loops.
Object with many system variable properties
Base canvas objects on which all other visual objects are placed
Catch mouse events
An image :)
Notice that images are no longer bound to be defined within hotspots.
However, you may often want to link the size and position of a hotspot to an image.
The visual manifestation of a string. To put it another way, text onscreen.
An external file. It may be an image, Reveal file, text, anything.
A running application that would usually be shown in your taskbar
An item from your sys tray.
An external custom object with special actions and properties.
A hotkey combo
Like a stopwatch.
RGB color values, also used for transparency value.
A point relative to the page it's linked to.
Like a point, but a line.
As above, but a circle.
Now this is a tough one...
Current time. Stored in various forms.
Current date. As above.
A key on your keyboard.
what is it? |